// JUNIOR AGENT QUAL SCHOOL · SAN FRANCISCO AO · FIELD MISSION 09
OPERATION
JUNIOR DEPTH
Four chapters · six stations · one badge · Commander minimised on purpose
After Setting Sunburn, the agency did the sensible thing and put Night Shade in charge of teaching the next lot properly. Junior Agents qualify through four blocks: the submarine, the Chronograph arcade, the pier, and the city. Sunglasses indoors are doctrine. Everything you are about to read is on the record.
00 // STANDING ORDERS
Who runs this class
Read this before the first station
Night Shade is the handler of record and signs every station. Cadet Hatch and Cadet Token are the class. The Commander appears in this file only as historical precedent for the sunglasses doctrine, and because he was, at one point, inside a bucket.
The sequence is fixed: Submarine → Chronograph → Pier → City. Three of those four blocks are ordinary classified training. One of them is not, and the pictures will tell you which.
Junior Agents are not briefed on temporal anomalies before the Chronograph block. That is deliberate. A cadet who knows what the machine is will look at the machine. A cadet who does not will look at everything else, which is the whole skill.
01 // CHAPTER ONE
SS-383 hull school
USS Pampanito, Pier 45. The cadets board, learn to dog a hatch, survive the red-lit berthing compartment, and discover that a submarine is mostly corridors with valves attached. Sunglasses stay on indoors. Night Shade is grading.
02 // CHAPTER TWO · TEMPORAL
Chronograph · Musée Mécanique
This is the only block that runs the Chronovisor. The cadets believe they are playing antique machines in a building on Pier 45 — and they are. What they do not know is that the Chronograph is recording the session onto period stock, which is why everything below comes back looking a century old.
Chronovisor record. The Chronograph writes to old stock, so the recovery comes back looking a hundred years old. Nothing is wrong with the camera.
HANDLER NOTE — Do not tell the cadets what the Chronograph is until this block is signed off. If the pictures come back looking like 1908, the machine is working correctly and nobody needs to file anything.
03 // CHAPTER THREE
Pier block · sea puppies
Night Shade keeps the class on the waterfront for soft-asset diplomacy with the resident colony — sea puppies, her term, now permanent within the programme. The cadets were briefed on safety first. They listened, which is more than the last class managed.
04 // CHAPTER FOUR
Surface blend
Deck guns, bay overwatch, hills and crowds. The cadets practise looking entirely ordinary while Night Shade watches from somewhere behind them. Difficulty rating: deceptively high.
05 // QUALIFICATION BOARD
Sign the six stations
Tap a station when a cadet clears it. Six signed and the Junior Agent badge is issued. Your progress is remembered on this device, so you can come back and finish the class later.
0 / 6 stations signed
Badge issued when all six stations are signed
06 // AGENT REGISTRY
Make your Junior Agent ID
Every cadet gets a card. Put a name in, pick what you are good at, and the registry assigns your codename. The same name always gets the same codename — that is how the registry works, and yes, it has been checked.
Unnamed Cadet
CODENAME · PENDING
SPECIALTY: Hull & Hatches
Dogs every hatch. Has never once been asked twice.
07 // EVIDENCE ANNEX
Every frame on file
Filter by chapter, then tap any frame to open it. Arrow keys move between frames; Escape closes.
08 // RECOVERED TAPE
Dock K, moving picture
RECOVERED // sea puppy surveillance · floating platforms · handler taxonomy · chain of custody: one phone
09 // FINDINGS
Class result
Training complete · Junior Agents qualified
Handler: Night Shade